Ramos art cornet


157 posts (showing 1 - 25)

1 2  3  4  5  last »
RamosEmanuel
Account Picture
Market Level 2Community Level 6
Developer
717 posts

Hello

My and my team decided to start working on a mmorpg based on our single player Abandon tomorrow and i would love some feedback on my art stuff like what to animate what to add to look more cyberpunk and scifi but to keep a certan spot for reality chek like "very posible future" and have that retro look

The left side gona be the first city wiev(will be mouse interactive) and the other side are some NPC from the game (some you can hire some you can buy stuff from bla bla i was thinking of using that for main menu)



PS: excuse my bad english , none of our team know english very well


....where my skin...give me back skin!....

 posted 2011-01-06. last edited at 2012-11-01
grifter101
Account Picture
Market Level 6Community Level 4
Developer
484 posts

I like the art man. Good job on how you made those characters. Welcome to FGL!


Check my portfolio:

grifter101

 posted 2011-01-06
Camaleonyco
Account Picture
Market Level 7Community Level 4
Developer
437 posts

Awesome... Is this inspired in William Gibson's Neuromancer? If so, the sky needs to be "the color of television, tuned to a dead channel". Just kidding, but Maybe you need add some texture to the sky, maybe some pollution, a sun or some giant buildings. I don't know, but it looks a little empty. Maybe its because I always imagine distopic futures cluttered, like in Bladerunner.

Great art, can't wait to see it finished.


Wild King.

 posted 2011-01-07
RamosEmanuel
Account Picture
Market Level 2Community Level 6
Developer
717 posts

@grifter101

Thank you

@Camaleonyco

I did not playd neuromancer but i saw some vids on the youtube , the sky turning like a dead tv is a very good ideea i think il usit it for the virtual world, as fot the sky in this pic yes you are right it is a litle to generic i think il add a animation of day/night changes also all cars will be animated and when mouse over a building it show building info and you may enter it . Also main inspiration for my work is indeed blade runner , i love that movie also if you liked this game concept of mmorpg you may chek the singleplayer version to cause we gona keep some things from the singleplayer version(you can chek it from my fgl profile)


....where my skin...give me back skin!....

 posted 2011-01-07
jjwallace
Account Picture
Market Level 7Community Level 16
Developer
4504 posts

Love it!


EMAIL jjaywallace@gmail.com | GTALK: jjaywallaceim | MSN / Yahoo AIM: jjaywallaceim

 posted 2011-01-07
Camaleonyco
Account Picture
Market Level 7Community Level 4
Developer
437 posts

I'm talking about the novel, not the videogame. I can't believe you haven't read it. I saw your single player game trailer, I can't understand how it can be full of references from a book you haven't read. It's like making a game about orcs, elfs and hobbits in a wasteland called "Mordor" without knowing what is the Lord of the Rings. A couple of years ago I asked a game designer:

-Have you palyed D&D?

-The arcade game?

-No, the roleplaying game, with books and dices...

-Did they write books from the videogame?


Wild King.

 posted 2011-01-07
RamosEmanuel
Account Picture
Market Level 2Community Level 6
Developer
717 posts

I did not do the text only the main plot and world design , text was done by KBLACK , and about the others yes i played D&D, arcade i playd aloooot of games , yes i actualy made a few p&p games myself he he he


....where my skin...give me back skin!....

 posted 2011-01-07
iikii
Account Picture
Market Level 1Community Level 1
Developer
74 posts

Look great but i agree on the emptiness of it. Maybe you can add some birds or moving clouds


2D/3D Freelancer

http://choo3d.weebly.com/

 posted 2011-01-07
RamosEmanuel
Account Picture
Market Level 2Community Level 6
Developer
717 posts

Roger, day/night changes , animated cars, animated lights on buildings, clouds of stor at night, a desert sun during day with some birds


....where my skin...give me back skin!....

 posted 2011-01-07
Koliomeno
Account Picture
Market Level 3Community Level 3
Developer
176 posts

Really good job, I love the retro style!

I'll keep an eye on this for the final result..


 posted 2011-01-07
mokshalstudios
Account Picture
Market Level 3Community Level 6
Developer
1047 posts

Wow, it really give a unique mood to it, well done.


 posted 2011-01-07
Trent
Account Picture
Market Level 0Community Level 6
Developer
307 posts

Man, every game girl has a nice rack these days. Anyway, she looks very 'punk'. The cyborg looks pretty bitchin too!


 posted 2011-01-07
RamosEmanuel
Account Picture
Market Level 2Community Level 6
Developer
717 posts

@Koliomeno

Thank you, we will start working on mmorpg in 2 weeks , i think project will last between 3-5 months cause the single player last 3 months

@mokshalstudios

Thank you :)

@Naota

Tnx looool


....where my skin...give me back skin!....

 posted 2011-01-07
RadicalDog
Account Picture
Market Level 3Community Level 7
Developer
991 posts

Why is the girl wearing so few clothes?

I do like your flying cars, they look really believable.


Want a script for your game that players won't skip past? Hire me!

I also write some development related articles heeere.

 posted 2011-01-10
RamosEmanuel
Account Picture
Market Level 2Community Level 6
Developer
717 posts

I decided to change next project into a side view shooter

Until now i made selection screen and i am working for the 2d character, only hand and 2 weapons

Finishd torso and head , but head i think il modify to look more scifi

Opinions sugestions and constructive criticism are wealcomed & apreciaded


....where my skin...give me back skin!....

 posted 2011-01-18
Argentin
Account Picture
Market Level 5Community Level 8
Developer
1662 posts

SO FREAKING AWESOME

If anyone ever criticizes your work, he's either a troll, or has absolutely no artistic sense

Your art is absolutely amazing, and I'd suggest you never give up on making flash games, as you could get very big money with your skills


 posted 2011-01-18
RamosEmanuel
Account Picture
Market Level 2Community Level 6
Developer
717 posts

WoW , lol thank you

Update last prewiev of art from this part of game

Maybe some sugestions for interactive objects ?


....where my skin...give me back skin!....

 posted 2011-01-18. last edited at 2011-01-18
VGS_Marco
Account Picture
Market Level 0Community Level 4
Developer
288 posts

I feel the background elements are a little too bright to be set in the background. you could tone them down a bit, and that would give you the chance to add some lights, like windows or something. Right now they are floating.


Marco from VGS

 posted 2011-01-18
RamosEmanuel
Account Picture
Market Level 2Community Level 6
Developer
717 posts

Those background elements were just for test, here is a part of mission 1 map(game gona have only 5 maps, i want a traditional shoot em up with some nice upgrades and tweeaks)


....where my skin...give me back skin!....

 posted 2011-01-21
cartoncaron
Account Picture
Market Level 0Community Level 2
Developer
90 posts

I like your style very much, there's just one little mistake that I can't keep seeing, it's that's guy who is half bionic (Samolxe 209), it would simply be awesome if his bionic eye would be at the same level as his normal eye.

Good work man! :)

 posted 2011-01-21
RamosEmanuel
Account Picture
Market Level 2Community Level 6
Developer
717 posts

Tnx ok il fix the eye

Meantime i made another part of the street but im not very satisfied with the color combination of background, any sugestions ?


....where my skin...give me back skin!....

 posted 2011-01-27
Trent
Account Picture
Market Level 0Community Level 6
Developer
307 posts

More brown? Brown makes every game better.


 posted 2011-01-27
Leguma
Account Picture
Market Level 2Community Level 5
Developer
191 posts

RamosEmanuel said:

Tnx ok il fix the eye

Meantime i made another part of the street but im not very satisfied with the color combination of background, any sugestions?

It's not the base colors that are the problem, it is the size of the bricks. Compare the size of your bricks to the size of the man's hands, head, whatever; or the size of the motorcycle wheel. Furthermore, because the bricks are so small, there's a disproportionate amount of black filler between them. Last but not least, there is no wear and tear over that extremely repetitive and very striking pattern. Try making some area of filler darker/lighter, same with the bricks. Add some rain damage, posters, dirt, etc. Maybe make a few "brick tiles" that are cracked/chipped, and add those in randomly.

 posted 2011-01-27
Argentin
Account Picture
Market Level 5Community Level 8
Developer
1662 posts

Legumna, Ramos is also a Romanian, so you could give him feedback in Romanian, if you wanted to.

Anyway, I don't really like the brown color for the bike, it looked much better before

But I like the way this game is comming up, and I also like that you are able to keep this project simple, and not try to add more and more stuff to it


 posted 2011-01-27
RamosEmanuel
Account Picture
Market Level 2Community Level 6
Developer
717 posts

@Naota

Sure il add some more brown(rust) to it

@Leguma

Ok man il make the briks bigger and add some grafiti/posters on wall

@Argentin

"Just smiley and wase boys , just smiley and wave" ahahahahahaha its gona be simple allright, shoot em up action and at end of each mission some simple upgrades

Got here some begining for programing , its still at begining so dont expect a full working engen but youl get the ideea http://megaswf.com/serve/104371/ , programing by EdibleWare, i hope he can handle the task till the end


....where my skin...give me back skin!....

 posted 2011-01-27
1 2  3  4  5  last »