Critique my graphics for my new game


17 posts (showing 1 - 17)

TreeTree
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I'm attempting once again to be my own artist. These are sketches of what my future game is gonna look like. The player attacks with a tesla coil and he is defending the city which is represented by a line of buildings.

So far I've drawn 3 buildings and the tesla coil. Since I cannot do realistic sprites, I'm going with a cartoony theme for this game. I think the main issue I have is choosing the right colors.

If the images show up broken you might need to refresh the page until it works, cause that's what I had to do.

 posted 2012-04-30. last edited at 2012-05-01
Lord_Garland
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I don't see anything.


I am an artist. I do artwork for developers who have a record of making good games and I also make artwork for a fixed payment. PM if you want me to give your project a look.

http://flashgameart.com/user/Lord_Garland/

 posted 2012-04-30
Argentin
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I don't see anything either

Maybe try making the picture smaller, or use a different uploader


 posted 2012-05-01
o0Corps0o
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Its an igloo in a snowstorm..


 posted 2012-05-01
Corupted
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._. You trolling corps the picture leads to 403 error on a hosting site.


 posted 2012-05-01
TreeTree
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Do they work now?

I forgot I'm supposed to put a door on the coil because it's supposed to controlled from the inside.

 posted 2012-05-01
VGS_Marco
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the strong black outline isn't doing much for the images. Try using a darker shade of the fill color.


Marco from VGS

 posted 2012-05-01
TylerNG
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the top left sketchess bottom center cannon-thing looks awfully phallic. Naturally, I like it.

 posted 2012-05-01
TreeTree
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TylerNG said:

the top left sketchess bottom center cannon-thing looks awfully phallic. Naturally, I like it.

I didn't mean for it to turn out like that....or did I?

 posted 2012-05-01
Argentin
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gradients aren't doing any good do those graphics

you might want to get rid of them, and maybe use other colors too, they look washed out


 posted 2012-05-02
TylerNG
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gradients are only best when used very subtly. like argentin said, they aren't helping you. They're very stiff and predictable- Look at some other art in games that you think are good to help you start brainstorming.

 posted 2012-05-02
Kimberley_SpilGames
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I think the buildings look a little flat. Shading it in a different way could really help your art improve, of course you still keep the cartoony style than. Here is an example, hope it helps. :)


 posted 2012-05-03
TreeTree
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Well I thought the gradients I used would give some feel of shading if the light was shining from the left.

This is hard, why can't I code art instead? Frown

 posted 2012-05-03
Kimberley_SpilGames
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I understand were you are coming from, but using gradients gives a totally different look then using forms to shade the buildings.
Of course it's even nicer to use gradients and forms to shade the buildings together.

I'm really bad with paint, but I hope that you get my idea haha.
Just give it more depth and I personally think you can lift your art up to a higher level. :)


 posted 2012-05-04
TreeTree
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Oh I see what you mean, I'll give that a shot after I'm done drawing this other game..

 posted 2012-05-04
TreeTree
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What about this? I was going for the story of a giant alien ship that's as large as the city hovering above it, so it casts some shadow over everything.

But I'm not entirely sure if the shading is supposed to be at the bottom or at the top of each building.

Oh, would the "shaded" areas look letter if they were just one solid darker color instead of a gradient? Me and gradients. Laughing

 posted 2012-05-06
TylerNG
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The problem now is how stale everything looks. Its quite a funny comparison, but the perfect lines and computer-generated gradient is impersonal- it gives no life or appeal to the design. Gradients need to be used subtly if used (I say stay away from them), and they take away depth if used to drastically. I think you're going from your base color to black, try a similar, darker version of the same color instead.

 posted 2012-05-06